Crimson Cyber Temple is a 3D environment built in UE4. It is designed and optimized for video games. It's based on an original concept by Adrian Marc (see concept below). The set is built to one-to-one scale, and the high priority assets are built following power of two measurement. Pivots are positioned at corners that are easy for grid-snapping. Bigger structures like walls and doorways were demoded. Vertex Painting was used for the ground, walls and the tripod.
This project is a whole semester assignment for my Art Creation 3 class at Guildhall. The class meets twice a week, and we had 3.25 hour in-class time that our professor usually uses for lecture. We had a 15-week -semester, and I spent total around 90 hours to finish this project.
This piece is based on Adrian Marc's concept art Crimson Cyber Temple. You can find his artwork here: https://www.artstation.com/artwork/JzoQR