Modular Game Environment: Crimson Cyber Temple
Claire bian lit sm

Final scene render in UE4

Claire bian modkitoverview

Modkit overview

Claire bian modkit five

Temple portion of the modkit

Claire bian modkit two

Walls and balcony

Claire bian modkit four

floor pieces

Claire bian modkit one

cyber tower portion of the modkit

Claire bian modkit three

smaller pieces/ attachment

Claire bian optview
Modular Game Environment: Crimson Cyber Temple

Crimson Cyber Temple is a 3D environment built in UE4. It is designed and optimized for video games. It's based on an original concept by Adrian Marc (see concept below). The set is built to one-to-one scale, and the high priority assets are built following power of two measurement. Pivots are positioned at corners that are easy for grid-snapping. Bigger structures like walls and doorways were demoded. Vertex Painting was used for the ground, walls and the tripod. 
This project is a whole semester assignment for my Art Creation 3 class at Guildhall. The class meets twice a week, and we had 3.25 hour in-class time that our professor usually uses for lecture. We had a 15-week -semester, and I spent total around 90 hours to finish this project.
This piece is based on Adrian Marc's concept art Crimson Cyber Temple. You can find his artwork here:

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